Archive for the ‘second life’ Category

The Shift from Web 2.0 to Web 3.0

May 6, 2010 | E-commerce, Multiple Streams of Traffic, Online Marketing, Online Strategy, online marketing trends, second life, web 3.0 | 0 Comments »

Web 2.0 began when Web users started to drastically change the way they were using the Web on a day-to-day basis. The main trends that shaped Web 2.0 include content sharing, creativity, segmentation, social components, and added functionality. The four key components of Web 2.0 are Social Networks, Social Media, User-Generated Content, and Social News and Bookmarketing. Although these components have been king of the mountain for a time, there are limitations and loopholes, which in turn, become fresh opportunities.

Enter Web 3.0. Web 3.0 describes the next wave that is already taking place and is the shift from Web 2.0. The key driving factors to Web 3.0 include browsing habits, browsing methods, more intelligent information, the experience we’re looking for, and the openness of the Web. BlackBerrys and iPhones, portals into Web 3.0, are ruling the day. Simplified: Web 3.0 marketing is the convergence of new technologies and rapidly changing consumer buying trends.

Live, streaming video is outpacing static video, and companies like Twitter, Plurk, and Jaiku are growing much more rapidly than Blogger, WordPress, or TypePad. The Web 3.0 marketing world is where customized, intelligent information is available at our fingertips, on any device, from anywhere in the world!

The Five Key Components of Web 3.0:

  • Microblogging is the ability to share your thoughts with a set number of characters. People are busy with limited time, so why not get right to the point of the story in 140 characters or fewer? Examples include Twitter, Plurk, and Jaiku.
  • Virtual reality worlds are places users visit to interact with others from around the world in a 3-D setting. Meetings are being conducted in these spaces, and trade shows are being replaced with virtual reality shows. Examples include Second Life and Funsites.
  • Customization/personalization allows visitors to create a more personalized experience. They are starting to expect their name to appear at the top of Web sites, personal e-mails, and even advanced checkout options that suit their buying habits. As the Web becomes more and more intelligent, personalization will be the norm. Examples include SendOutCards, Google, and Amazon.
  • Mobile plays on the fact that there are billions of cellphone users throughout the world. This number is much larger than those that use PCs. Consumers are surfing the Web and purchasing products right from their mobile phones. They are also using their phones and becoming instant journalists by shooting raw footage of random acts. Examples include iPhone and BlackBerry.
  • On-demand collaboration allows users to interact in real time by looking over documents, collaborating, and making changes in real time. Software as a service also fits into on-demand collaboration as it allows users to leverage only Web-based solutions. Examples include Google Docs, Salesforce.com, Slideshare.net, and Box.net.

Virtual Reality Worlds for Marketing

April 16, 2010 | Online Marketing, Online Strategy, Uncategorized, marketing campaigns, online marketing trends, second life | 0 Comments »

Marketing using virtual reality worlds and methods is one of the more advanced Web 3.0 tactics that you can use to generate leads, close business, or even communicate with your team. It also takes the biggest time commitment, requiring the most work and the largest initial expense to get the platform designed. The upside: When put into place, these 3-D worlds can prove to be your most effective lead generator, sale closer, and cost saver.
In general, virtual reality has a variety of uses. The whole intent of virtual reality is to convince you and your mind that you’re actually there, alive in this make-believe world. It brings the experience and interaction to life, even though you are behind a computer or another device and not there in person.
People, businesses, and agencies are continuing to move to using virtual reality worlds because they are tired of traveling, have less money to spend on travel, and are realizing the power associated in these worlds. My motto is, “Essentially everything that can be done in person can be done over the Web using various technologies.” This is the concept that people are finally starting to understand. Everything continues to move to the Web. So instead of simply resisting, both consumers and businesses are starting to jump on the bandwagon. An additional factor that has helped the rise of virtual reality worlds is their ease of use. Two to three years ago, you needed to have a very fast computer and connection just to view one of these worlds. Today things open up much more quickly and are much more intuitive.
Here are some great virtual reality worlds to check out:

  • www.SecondLife.com
  • www.ActiveWorlds.com
  • Entropia Universe
  • www.There.com
  • www.Kaneva.com
  • www.Worlds.com
  • Moove
  • www.IMVU.com

What is Second Life?

January 24, 2008 | Multiple Streams of Traffic, Web 2.0, second life | 0 Comments »

Second Life is a 3-D, virtual reality world that is created entirely by the residents.  You can socialize,  interact and chat with the other users.   The web site was developed in 2003 by a company called Linden Labs.   It’s still very new to everyone but has been picking up some steam since 2006 with all of the media attention it has been getting.

Why are we talking about a virtual world on a marketing blog?  Simple, second life should be considered one of your secret marketing weapons.  There are still very few businesses on second life and even fewer of them understand how to use it to drum up business for their products or services.

 Second Life has its own economy with real estate and currency.  The currency used in second life is called Linden Dollars.  266 Linden Dollars equals 1 US dollar.   Owning land in second life is the same as in real life.  You need to pay monthly fees or “taxes”  in order to do so.

 We expect over the next 3-5 years that second life land will become a premium and the leaders in the marketplace will have a well established space.  As of today, there are several large companies on second life (Cisco, Microsoft, Apple)  that are using it to promote their products.  We expect the number of businesses that are using second life to market their products and services to increase ten fold.  Check it out, you will be glad you did!